The home video game industry.
Title: The home video game industry.
Category: /Business & Economy
Details: Words: 2501 | Pages: 9 (approximately 235 words/page)
The home video game industry.
Category: /Business & Economy
Details: Words: 2501 | Pages: 9 (approximately 235 words/page)
Introduction
The home video game market is a 30 billion dollar booming industry. Technology and
entertainment have been combined together to create a world wide phenomena. The year 2001 marked the thirtieth year anniversary of the home video game. Where did it all begin.
History, Development, and Growth of the Industry
The year of 1972 was a period of innovation for Norman Bushnell. Bushnell vision was to create a video game. Past experience required that the game had
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game industry with the disastourious results of Atari Inc. However, this entertainment has proved that it can sustain itself. Companies such as AOL/Time Warner and Disney would have a chance to cross promote themselves. This would add a whole new outlook.
The threat of the PC market also brings a chance of failure to the home video market. Joint alliances would be very beneficial to the remaining companies that have matured to find success.