Project Dreamcast: Serious Play at Sega Enterprises Ltd.
Title: Project Dreamcast: Serious Play at Sega Enterprises Ltd.
Category: /Society & Culture/Education
Details: Words: 2210 | Pages: 8 (approximately 235 words/page)
Project Dreamcast: Serious Play at Sega Enterprises Ltd.
Category: /Society & Culture/Education
Details: Words: 2210 | Pages: 8 (approximately 235 words/page)
1- Describe the challenge faced by Sega in the context of 3-D CE; what must they do in product development, process development, and supply chain development.
Challenges faced by Sega can be broken down into several categories:
*<Tab/>Consumer:
o<Tab/>Sega wants to provide the consumer with a quality home video game that provides the top of the line graphics and animation capabilities at a low
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N or a delay by one week (more than 38 weeks) in M will result in a 1 week delay in the project.
Dp = De + ( Dn or Dm)
The following table is calculated using Exponential Distribution for the probabilities of the delays:
From the above table we can calculate the probability of project delay as a result of each Task separately.
Next step is to calculate the net probability as a result of combining the 3 probabilities together.